When it comes to the handheld market, Nintendo has always been the dominant king. From it's days with the Gameboy, the old grey brick that had two colors, to the Gameboy Advance with it's beautiful SNES like graphics and sounds, to the DS with it's two screens and the 3DS pushing 3D technology without glasses. If it was a Nintendo handheld, it was quality and you always got your money's worth.
Sony has been trying to challenge Nintendo to the king of handheld thrown for years now. The Playstation Portable launched in 2005, and while it didn't take the DS down, it did prove that other companies can put their mark on the handheld market and showed that a powerful handheld can be worth the money.
The Sony Vita, launched earlier this year, is everything the psp go cable av was and wasn't. It's a powerful machine, with a touchscreen on the front and a touchpad on the back, and it's got two analog sticks, a huge deal for games that need an extra stick for camera controls or first person shooters.
So why hasn't the Vita been tearing up the sales charts? One factor could be the price, which is a little steep for a handheld at $249.99. You'll remember that the Nintendo 3DS launched at a high price point but quickly dropped down, and has seen it's sales soar. We're chalking it up to mostly the game library, as the Vita has little support from third party developers. Sony is aware of this and admits it, which means that they're actively trying to fix the issue.
Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studio, had an interview in the latest issue of Playstation Magazine and talked about the problems and solutions they've had in getting third party support for the system.
"We're having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but that's our job. We will continue to talk to development communities and publishing partners and tell them why Vita can provide a great experience for the IPs they have and I hope the "Assassin's Creed" game will prove that.'
Sony is working to fix the issue soon, with "Assassin's Creed 3: Liberation" and "Call of Duty: Black Ops 2" confirmed for the system. If these two games are successful, we can expect more third party developers to work on the system.
Sony has had luck getting independent developers to launch their games on the Vita. Yoshida spoke with Gamasutra and pointed to the games "Sound Shapes" and "Knytt Underground" as examples of indie games on the system.
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